BFX 2016
So after taking part in the BFX competition this summer I was able to attend the festival in October, which is comprised of 4 days of insightful talks, the BFX awards, and a day of networking and talking to recruiters.
Thursday evening was the awards for the BFX competition and I'm so happy for our team to have won the award for best FX and Simulation. We put a lot of time into simulating the paint and getting it nicely rendered so its great to have won that!
Awards Night with the Art Express!
Our Final Film for Create!
Monday to Thursday was talks from the likes of ILM, Framestore, Disney, Pixar, Blue Zoo, The Mill and many, many more, as well as games companies including Playground Games and Frontier Developments.
Monday to Thursday was talks from the likes of ILM, Framestore, Disney, Pixar, Blue Zoo, The Mill and many, many more, as well as games companies including Playground Games and Frontier Developments.
Topics ranged from production, to concept design, pipeline, fx. It was a really great opportunity to see how different companies manage different parts of their workflow.
ILM delivering their talk on Star Wars 7
And finally the last day was talks from recruiters and networking with them. I was able to talk to Playground Games, Framestore, Double Negative, Blue Zoo, Creative Assembly, MPC, Mikros, Rewind, Jellyfish and the Mill.
I was able to get some showreel feedback which was amazingly helpful, it's really given me some drive and some goals for this year to end up with a good showreel for the different skills I want to work on and what I will need in each one. I really liked the look if Mikros, the Mill, Playground games and Blue Zoo in particular, they seem like really fun companies to work at with some interesting projects.
photos from BFX Festival Facebook


