XGen Topology

I have revisited making XGen Topology the last two days, I had always intended too, now that I know much more about compositing CG scenes together.

Here's the work from before.

And here is the new image, with some more compositing involved, including depth of field, added grain, and some mist effects, as well as general adjusting of passes.


I think the result is quite nice, although the composition is letting it down slightly, it's definitely something I overlook from time to time even though it has a massive effect on the image.

Composition and cinematography is something I want to look at more, I know some of if from Uni seminars, and from photography knowledge, but want to apply that more in Maya, using camera rigs and setups to help create nice shots, and thinking more about how I am framing what I make.

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