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Showing posts from June, 2015

Maya Roundup #5

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This is a little collection of the last few things I did in my freetime at Uni before I came home for summer. I had to wait till I was home to get everything rendered out before I could upload anything. I'm pretty pleased with this. It was the first time I tried to use the rigs with the strechy limbs turned on and I think it turned out fairly well. I wanted to spend a lot of time on the poses and I think it paid off. I think for the way I work I prefer to go through straight forward, not going pose to pose, just because it is easier to get the timing right this way. I'm not sure which is faster, this way or pose to pose but that is something I'll figure out as I keep working. This was a slightly longer project I was doing. I started out just doing the simple character animation. I noticed some of my work was quite slow sometimes so I knew I wanted to make something with a lot of fast movement. After I had the animation roughed out I decided I wanted to put m...

End of Year Showreel

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This is my final showreel for the Year, showing some of what I think is best work I have done in 3D animation this year, I think I've come a long way from bouncing balls. I'm already working on a few things to keep myself busy as well as trying to think up something or things to work on over summer, but really now it is 3 months of freedom!