Arnold Cloth Shader

For look development on The Big Top I am continuing to look into cloth shaders. Again testing in Arnold.


The idea behind this was similar to what I did previously with Renderman. Using maya's cloth texture which I adjusted to my liking, and used it for a bump on the model, which was simulated with nCloth.

I also added the small XGen hairs to enhance the fuzzy effect, I think this worked well. One thing I want to look into doing with this is small bumps, and caught hairs you get across different fabrics.

One thing I did differently was use several noise textures to get variation within the colour of the cloth, so it wasn't one perfect shade throughout.

I want to get a better look development maya scene set up so I can work on things in better lighting conditions, also so it is universal between engines.

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