Lighting Challenge - Kitchen V2

After finishing some very basic materials for the lighting challenge scene file I went back in to relight the scene from my first version. This time with a warmer, more daytime feel to it.

This is the 2nd version of this lighting setup, which I am more happy with, I changed how the outside lighting came through the window, tweaked the indoor lighting and added volumetrics. All done with Renderman for Maya and composited with Nuke. I used a EnvDayLight for the lighting coming through the window, this really boosted my render times over the HDR in my first lighting setup, so I will focus more on using a collection of HDRs for different times of day rather than the dayLight.

I'm pleased with the lighting and feel but the textures are letting it down somewhat, so I think I will take them out, or at least the ones I definitely don't need, so I can focus more on lighting.


I based this render off of this image, using it as an indication for the feel of the look I wanted to achieve.

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