Glass Project
After seeing this awesome piece of work on Reddit I was inspired to have a go at some of the techniques in that image. Mainly the glass shader, in particular I was keen to try the finger prints and roughened style as its a nice detail. I've rendered out two different variations with slightly different framing and a different focal length. After trying to work procedural for the dirt map then with a photoshop texture I created, this wasn't working either so I ended up creating the dirt map in mudbox using the fingerprint filter and some built in ones to dirty up the glass. This was then blended on top of a glass PxrSufrace very subtly. The floor was seamless from Textures.com, which I used to generate a bump map. I took some inspiration from this article about photorealistic lighting and compositing techniques used in The Lego Movie. Because of the focus on the blackness inside the glass I allowed the white floor to be overexposed, through lighti...