Glass Project
After seeing this awesome piece of work on Reddit I was inspired to have a go at some of the techniques in that image. Mainly the glass shader, in particular I was keen to try the finger prints and roughened style as its a nice detail.
I've rendered out two different variations with slightly different framing and a different focal length.
I've rendered out two different variations with slightly different framing and a different focal length.
After trying to work procedural for the dirt map then with a photoshop texture I created, this wasn't working either so I ended up creating the dirt map in mudbox using the fingerprint filter and some built in ones to dirty up the glass. This was then blended on top of a glass PxrSufrace very subtly. The floor was seamless from Textures.com, which I used to generate a bump map.
I took some inspiration from this article about photorealistic lighting and compositing techniques used in The Lego Movie. Because of the focus on the blackness inside the glass I allowed the white floor to be overexposed, through lighting and compositing, to make it seem more like the image is a photo. I also used my lens gizmo to add, chromatic aberration, vignetting and glow and dust all of which add towards a more believable image.
Here is the compositing breakdown:
I tried to carry over the mysterious nature of the inspiration image whilst keeping the focus on photoreal as best I can, I want to continue to develop my abilities in this area and get into more texture painting with Mudbox.