Big Top Plastic Shaders
For look development on The Big Top I have been working on shader tests for plastic materials, in both Renderman and Arnold, these first 3 are rendered with Arnold. We are taking reference from Evil Corp who make great plastic style CG models that look very realistic. The key things I picked up on was the subsurface scattering, and the amount of specular on the skin, so before we get some models and textures I am experimenting with these properties on this model. I played with getting the scattering correct, which you can see working on the ear. I then played with varying amounts of specular and reflection. I don't think any of them are quite right yet, it will be easier to play with shaders once we have some textures painted. I do like Arnolds ability to add lights for specific attributes, for example subsurface scattering, although its not physically plausible sometimes you want that control to push an effect in specific areas, although this could probably be...
