MEL Constraint + Playblast Tools

This week I have been trying to keep on top of making progress in MEL. I have gone back and made some improvements to my constraining tool, adding the aim constraint. And I created a tool to more easily playblast work.

Most of the new progress I made was with creating window UI, I found a better way to create windows, having them within strings, and was shown by more lecturer a more reliable way to delete any existing copies when creating a new one.

Here are the additions I made to the constraining tool:
(previous version here)


I have also converted this over to the string way of creating windows.

Here is my new playblast tool:


I noticed every time I playblast work I turn on and off the nurbs curves. So to speed up that process this turns them off, playblasts the window, and turns them back on. This will save time not having to navigate menus.  If I find I need it, I can give the tool more controls for quality, and for having an option to keep curves on.

Popular posts from this blog

Particle Fluids

Game Of Life Render

"Tails" in Obstacle Course