Falmouth Camera Projection
I chose to do a camera projection for my 2nd VFX shot this semester, because this technique is used a lot in industry. I built the projection in Maya, and composited it in Nuke.
I took around 50 photos of Falmouth, this was my 2nd shoot, on the first I took more photos but many of them were not suitable for camera projection.
I'm pleased with the result, I used an updated version of the spaceship rig for this shot, I managed to make it much more usable that the first version and I think it was quite effective.
One thing I could improve in this shot is the fact that there are no little object details, chairs, litter etc. I think this would make it feel more realistic.
Here is the breakdown.
I rendered the scene out of Maya using Mental Ray, with MILA materials so I could use render passes. I made sure to get all the basic passes, diffuse, indirect diffuse and glossy/reflection, but also rendered Matte ID passes. This was helpful as I was able to change the colour of the ship in Nuke, as well as grade the buildings interdependently, this was very useful.
I also combined Matte ID's of the ship to create the glow effect on the ground, grading it blue and transforming it into place.
I was pleased with is the streak effect, I achieved it by using the emission render pass, and getting the previous two frames, then bluing and translating these accordingly.
I felt like this really taught me a lot about different ways to use Matte ID passes, and ways to combine them usefully to create masks. And building up larger node trees for more complicated composites.

