Walk Animations

The first 3D session this week revolved around walk animations, including cycles and straight ahead animation.

This was the first walk we did, using the straight ahead technique.
I really enjoyed going through and adding squash and stretch to the character and changing small things to really give weight to the movement and the steps.

Next I think I will try some crazier walks, followed by some jumping animation. My main aim will be to have him show more emotion.




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