Church
This was part of the overall 2HoursPassed project, one of the main locations in the world I was creating. Inspiration came from several medieval buildings I had scene, some in person and some through internet research. I also looked at some buildings from video games that had a similar style.

I started once again with some digital drawings just to
plan out my idea, once I had my final design I went into blender and began the modelling process. This was my first project that involved using a hair simulation, which is how I created the hay on the roof. It was good fun changing the settings to capture that look I was going for.
I took the project as far as building furniture to populate the inside of the scene before I decided to move onto newer projects. This was one

of my most useful undertakings as I learnt many new modelling and texturing skills in working on the materials for the building and furniture.