Fur Tests

Here are a few tests I have done using XGen in Maya. I plan on using them in my 11 Second club scene for one of the objects. It seems like something that needs a lot of tweaking on the real model itself.

These were interesting to make but aren't the exact look I want for my scene. I would be interested in learning how to add real world physics and gravity to this kind of hair simulation.

(Sorry for these low quality images! they are just tests and they take a while to render)




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